Physics based movement game made with Unity (C#). Movement mechanics include wall running, dashing, grapplehook, flight, and melee combat.

Created by Purple Team, as a part of [P1] Games Ignite Game Jam!

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Not sure if I am missing some of the gameplay, I got to the last area where you click the virus's and the game seems to have no more progression.

My first piece of feedback is on the itch page. In order to make full screen Unity embeds work you need to go to itch settings and click Manually set size to make it 960px by 590px in order to get the full screen functionality to work.

The game is movement based but the grapple overrides everything. I experimented at the start and could hover to the end area, click grapple, and finish the game. If you want to make any other ability relevant you would need them to unlock over time or put a severe cooldown on the grapple. 

The movement seems to feel not tight. In a game demo that is all about movement you need to nail down that feeling. One thing you could do is get the drag to be much higher. High acceleration and deceleration can give the game a much better feeling. 

Bug - Enemy health bars moved and rotated with the enemy. Really you need these to be above the player. To get this effect make an empty game object, and put the enemy model and health bar as separate children. This will make it so things like the health bar can move with the enemy but not rotate when they ragdoll. 

Hope this feedback helps, was asked to give the game a try from your UI/UX designer ^.^